MiniGame-PushPush/Assets/Scripts/Etc/Constants.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Constants
{
public static readonly float PLAY_TIME = 20;
public static readonly int PLAYER_SPAWN_TIME = 3;
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//TODO : <20><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE> <20>ʿ<EFBFBD>
public static readonly float CAM_TURN_SPEED = 40;
public static readonly float JUMP_FORCE = 3f;
//<2F>ӽ<EFBFBD> <20>ִ밪 <20><><EFBFBD><EFBFBD>
public static readonly int STR_MAX = 60;
public static readonly float RANGE_MAX = 3f;
public static readonly float SPEED_MAX = 3f;
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}