using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Constants { public static readonly float PLAY_TIME = 20; public static readonly int PLAYER_SPAWN_TIME = 3; //TODO : ¸¶¿ì½º °¨µµ Á¶Àý µî¿¡ º¯°æ °¡´ÉÇÑÁö È®ÀÎ ÇÊ¿ä public static readonly float CAM_TURN_SPEED = 40; public static readonly float JUMP_FORCE = 3f; //Àӽà ÃÖ´ë°ª ¼¼Æà public static readonly int STR_MAX = 60; public static readonly float RANGE_MAX = 3f; public static readonly float SPEED_MAX = 3f; }