MiniGame-PushPush/Assets/Scripts/Manage/GameManager.cs

58 lines
1.2 KiB
C#

using FirstVillain.Entities;
using FirstVillain.Singleton;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : UnitySingleton<GameManager>
{
#region Player Data
public PlayerInfo MainPlayer
{
get
{
return PlayerPrefsManager.LoadMainPlayer();
}
}
public int PlayerCount
{
get
{
return _playerData.Count;
}
}
private List<PlayerInfo> _playerData = new();
public void SetPlayerData(List<JPlayerData> dataList)
{
foreach (var data in dataList)
{
_playerData.Add(new PlayerInfo(data));
}
}
public PlayerInfo GetPlayerData(int id)
{
return _playerData.Find(arg => arg.Id == id);
}
public PlayerInfo GetPlayerDataByIndex(int idx)
{
if(idx < 0 || idx >= PlayerCount)
{
Debug.LogError("Plyer index out of range!!");
return null;
}
return _playerData[idx];
}
public int GetPlayerDataIndex(PlayerInfo info)
{
return _playerData.FindIndex(arg => arg == info);
}
#endregion Player Data
}