using FirstVillain.Entities; using FirstVillain.Singleton; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : UnitySingleton { #region Player Data public PlayerInfo MainPlayer { get { return PlayerPrefsManager.LoadMainPlayer(); } } public int PlayerCount { get { return _playerData.Count; } } private List _playerData = new(); public void SetPlayerData(List dataList) { foreach (var data in dataList) { _playerData.Add(new PlayerInfo(data)); } } public PlayerInfo GetPlayerData(int id) { return _playerData.Find(arg => arg.Id == id); } public PlayerInfo GetPlayerDataByIndex(int idx) { if(idx < 0 || idx >= PlayerCount) { Debug.LogError("Plyer index out of range!!"); return null; } return _playerData[idx]; } public int GetPlayerDataIndex(PlayerInfo info) { return _playerData.FindIndex(arg => arg == info); } #endregion Player Data }