로비 UI세팅, 스테이지 씬 전환 및 플레이 연결
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GameObject:
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GameObject:
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@ -635,3 +712,4 @@ SceneRoots:
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@ -4366,6 +4366,59 @@ PrefabInstance:
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PrefabInstance:
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PrefabInstance:
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@ -7248,10 +7301,10 @@ MonoBehaviour:
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m_Extent: {x: 26, y: 1, z: 15}
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|
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--- !u!4 &1339745045
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Transform:
|
Transform:
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@ -12411,3 +12464,4 @@ SceneRoots:
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- {fileID: 514824634}
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|
- {fileID: 679879114}
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|
|
@ -9,6 +9,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
|
||||||
public class AddressableManager : UnitySingleton<AddressableManager>
|
public class AddressableManager : UnitySingleton<AddressableManager>
|
||||||
{
|
{
|
||||||
|
[SerializeField] private Transform _objectPoolRoot;
|
||||||
private bool _collectionCheck = false;
|
private bool _collectionCheck = false;
|
||||||
private int _maxPoolSize = 100;
|
private int _maxPoolSize = 100;
|
||||||
private Dictionary<string, ObjectPool<GameObject>> _objectPoolDict = new();
|
private Dictionary<string, ObjectPool<GameObject>> _objectPoolDict = new();
|
||||||
|
@ -43,22 +44,14 @@ public class AddressableManager : UnitySingleton<AddressableManager>
|
||||||
|
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
//public void InstantiateAsync(string name, Transform parent, Action<GameObject> onComplete)
|
|
||||||
//{
|
|
||||||
// var handle = Addressables.InstantiateAsync(name, parent);
|
|
||||||
// handle.Completed += handler =>
|
|
||||||
// {
|
|
||||||
// onComplete(handle.Result);
|
|
||||||
// Addressables.Release(handle);
|
|
||||||
// };
|
|
||||||
//}
|
|
||||||
|
|
||||||
public void Spawn(string name, Transform parent, Action<GameObject> complete)
|
public void Spawn(string name, Transform parent, Action<GameObject> complete)
|
||||||
{
|
{
|
||||||
if(_objectPoolDict.ContainsKey(name))
|
if(_objectPoolDict.ContainsKey(name))
|
||||||
{
|
{
|
||||||
var obj = _objectPoolDict[name].Get();
|
var obj = _objectPoolDict[name].Get();
|
||||||
obj.transform.parent = parent;
|
obj.transform.parent = parent == null ? _objectPoolRoot : parent;
|
||||||
complete(obj);
|
complete(obj);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -67,7 +60,7 @@ public class AddressableManager : UnitySingleton<AddressableManager>
|
||||||
{
|
{
|
||||||
_objectPoolDict.Add(name, CreateNewObjectPool(OnComplete, name));
|
_objectPoolDict.Add(name, CreateNewObjectPool(OnComplete, name));
|
||||||
var obj = _objectPoolDict[name].Get();
|
var obj = _objectPoolDict[name].Get();
|
||||||
obj.transform.parent = parent;
|
obj.transform.parent = parent == null ? _objectPoolRoot : parent;
|
||||||
complete(obj);
|
complete(obj);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class PlayerInfo
|
public class PlayerInfo
|
||||||
{
|
{
|
||||||
|
public int Id { get { return _table.Id; } }
|
||||||
public int STR { get { return _table.Str; } }
|
public int STR { get { return _table.Str; } }
|
||||||
public float RANGE { get { return _table.Range; } }
|
public float RANGE { get { return _table.Range; } }
|
||||||
public float SPEED { get { return _table.Speed; } }
|
public float SPEED { get { return _table.Speed; } }
|
||||||
|
@ -13,6 +14,8 @@ public class PlayerInfo
|
||||||
|
|
||||||
public string PrefapName { get { return _table.PrefabName; } }
|
public string PrefapName { get { return _table.PrefabName; } }
|
||||||
|
|
||||||
|
public string UIPrefabName { get { return _table.UIPrefabName; } }
|
||||||
|
|
||||||
private JPlayerData _table;
|
private JPlayerData _table;
|
||||||
|
|
||||||
public PlayerInfo(JPlayerData data)
|
public PlayerInfo(JPlayerData data)
|
||||||
|
|
|
@ -24,5 +24,7 @@ namespace FirstVillain.Entities
|
||||||
public float Speed;
|
public float Speed;
|
||||||
|
|
||||||
public string PrefabName;
|
public string PrefabName;
|
||||||
|
|
||||||
|
public string UIPrefabName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||||
public static class Constants
|
public static class Constants
|
||||||
{
|
{
|
||||||
public static readonly float PLAY_TIME = 60;
|
public static readonly float PLAY_TIME = 60;
|
||||||
|
public static readonly int PLAYER_SPAWN_TIME = 3;
|
||||||
|
|
||||||
//TODO : 마우스 감도 조절 등에 변경 가능한지 확인 필요
|
//TODO : 마우스 감도 조절 등에 변경 가능한지 확인 필요
|
||||||
public static readonly float CAM_TURN_SPEED = 40;
|
public static readonly float CAM_TURN_SPEED = 40;
|
||||||
|
|
|
@ -34,6 +34,7 @@ public enum E_UI_TYPE
|
||||||
UIPanelStage = 100,
|
UIPanelStage = 100,
|
||||||
UIPanelIntro,
|
UIPanelIntro,
|
||||||
UIPanelLoadingIntro,
|
UIPanelLoadingIntro,
|
||||||
|
UIPanelLobby,
|
||||||
}
|
}
|
||||||
#endregion UI
|
#endregion UI
|
||||||
|
|
||||||
|
|
|
@ -6,13 +6,26 @@ using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : UnitySingleton<GameManager>
|
public class GameManager : UnitySingleton<GameManager>
|
||||||
{
|
{
|
||||||
public List<PlayerInfo> PlayerData { get; private set; } = new();
|
public PlayerInfo MainPlayer
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return PlayerPrefsManager.LoadMainPlayer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<PlayerInfo> _playerData = new();
|
||||||
|
|
||||||
public void SetPlayerData(List<JPlayerData> dataList)
|
public void SetPlayerData(List<JPlayerData> dataList)
|
||||||
{
|
{
|
||||||
foreach (var data in dataList)
|
foreach (var data in dataList)
|
||||||
{
|
{
|
||||||
PlayerData.Add(new PlayerInfo(data));
|
_playerData.Add(new PlayerInfo(data));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PlayerInfo GetPlayerData(int id)
|
||||||
|
{
|
||||||
|
return _playerData.Find(arg => arg.Id == id);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
19
Assets/Scripts/Manage/PlayerPrefsManager.cs
Normal file
19
Assets/Scripts/Manage/PlayerPrefsManager.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public static class PlayerPrefsManager
|
||||||
|
{
|
||||||
|
private static readonly string KEY_MAIN_PLAYER = "MainPlayerKey";
|
||||||
|
public static void SaveMainPlayer(int id)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(KEY_MAIN_PLAYER, id);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerInfo LoadMainPlayer()
|
||||||
|
{
|
||||||
|
var id = PlayerPrefs.GetInt(KEY_MAIN_PLAYER, 1);
|
||||||
|
return GameManager.Instance.GetPlayerData(id);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Manage/PlayerPrefsManager.cs.meta
Normal file
11
Assets/Scripts/Manage/PlayerPrefsManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01cb29b40a8bfbb4582c0d5f361b76ac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -15,13 +15,11 @@ public class IntroSceneController : MonoBehaviour
|
||||||
{
|
{
|
||||||
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelIntro);
|
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelIntro);
|
||||||
EventBus.Instance.Subscribe<EventLoadAssets>(OnStartLoadAssets);
|
EventBus.Instance.Subscribe<EventLoadAssets>(OnStartLoadAssets);
|
||||||
//EventBus.Instance.Subscribe<EventLoadTable<JPlayerData>>(OnPlayerDataLoaded);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
EventBus.Instance.Unsubscribe<EventLoadAssets>(OnStartLoadAssets);
|
EventBus.Instance.Unsubscribe<EventLoadAssets>(OnStartLoadAssets);
|
||||||
//EventBus.Instance.Unsubscribe<EventLoadTable<JPlayerData>>(OnPlayerDataLoaded);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStartLoadAssets(EventLoadAssets e)
|
private void OnStartLoadAssets(EventLoadAssets e)
|
||||||
|
@ -56,6 +54,7 @@ public class IntroSceneController : MonoBehaviour
|
||||||
private void OnPlayerDataLoaded(Wrapper<JPlayerData> data)
|
private void OnPlayerDataLoaded(Wrapper<JPlayerData> data)
|
||||||
{
|
{
|
||||||
//µ¥ÀÌÅÍ ¼¼ÆÃ
|
//µ¥ÀÌÅÍ ¼¼ÆÃ
|
||||||
|
//아직 서버는 고려하지 않는다.
|
||||||
GameManager.Instance.SetPlayerData(data.list);
|
GameManager.Instance.SetPlayerData(data.list);
|
||||||
_loadedTableCount++;
|
_loadedTableCount++;
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,7 +18,7 @@ public class LobbySceneController : MonoBehaviour
|
||||||
private void OnStartLobby(EventStartLobby e)
|
private void OnStartLobby(EventStartLobby e)
|
||||||
{
|
{
|
||||||
//로비 UI Open
|
//로비 UI Open
|
||||||
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelStage, OnLobbyUIOpened);
|
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelLobby, OnLobbyUIOpened);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLobbyUIOpened(UIBase lobbyUI)
|
private void OnLobbyUIOpened(UIBase lobbyUI)
|
||||||
|
|
|
@ -5,18 +5,45 @@ using UnityEngine;
|
||||||
|
|
||||||
public class SingleStageSceneController : MonoBehaviour
|
public class SingleStageSceneController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private void Start()
|
private UIPanelStage _stageUI;
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
EventBus.Instance.Subscribe<EventStartStage>(OnStartStage);
|
EventBus.Instance.Subscribe<EventStartStage>(OnStartStage);
|
||||||
|
EventBus.Instance.Subscribe<EventSpawnTimer>(OnUpdateSapwnTimer);
|
||||||
|
EventBus.Instance.Subscribe<EventStartGame>(OnStartGame);
|
||||||
|
EventBus.Instance.Subscribe<EventPlayTimer>(OnUpdatePlayTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
EventBus.Instance.Unsubscribe<EventStartStage>(OnStartStage);
|
EventBus.Instance.Unsubscribe<EventStartStage>(OnStartStage);
|
||||||
|
EventBus.Instance.Unsubscribe<EventSpawnTimer>(OnUpdateSapwnTimer);
|
||||||
|
EventBus.Instance.Unsubscribe<EventStartGame>(OnStartGame);
|
||||||
|
EventBus.Instance.Unsubscribe<EventPlayTimer>(OnUpdatePlayTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStartStage(EventStartStage e)
|
private void OnStartStage(EventStartStage e)
|
||||||
{
|
{
|
||||||
|
//UI »ý¼º
|
||||||
|
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelStage, stageUI =>
|
||||||
|
{
|
||||||
|
_stageUI = stageUI as UIPanelStage;
|
||||||
|
StageManager.Instance.Init(e.SelectedPlayer, e.StageType);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpdateSapwnTimer(EventSpawnTimer e)
|
||||||
|
{
|
||||||
|
_stageUI.UpdateSpawnTimer(e.Timer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartGame(EventStartGame e)
|
||||||
|
{
|
||||||
|
StageManager.Instance.StartGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpdatePlayTimer(EventPlayTimer e)
|
||||||
|
{
|
||||||
|
_stageUI.UpdatePlayTimer(e.Timer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,7 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
public class UIManager : UnitySingleton<UIManager>
|
public class UIManager : UnitySingleton<UIManager>
|
||||||
{
|
{
|
||||||
|
@ -142,8 +143,10 @@ public class UIManager : UnitySingleton<UIManager>
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
StartCoroutine(DelayCloseLoading());
|
//StartCoroutine(DelayCloseLoading());
|
||||||
|
_loadingUI.CloseAction();
|
||||||
|
Destroy(_loadingUI.gameObject);
|
||||||
|
_loadingUI = null;
|
||||||
}
|
}
|
||||||
private IEnumerator DelayCloseLoading()
|
private IEnumerator DelayCloseLoading()
|
||||||
{
|
{
|
||||||
|
@ -168,4 +171,17 @@ public class UIManager : UnitySingleton<UIManager>
|
||||||
}
|
}
|
||||||
_systemUIList = new();
|
_systemUIList = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Camera GetUICam()
|
||||||
|
{
|
||||||
|
var uiCam = _uiCanvas.worldCamera;
|
||||||
|
uiCam.GetUniversalAdditionalCameraData().renderType = CameraRenderType.Overlay;
|
||||||
|
return uiCam;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetUICam()
|
||||||
|
{
|
||||||
|
var uiCam = _uiCanvas.worldCamera;
|
||||||
|
uiCam.GetUniversalAdditionalCameraData().renderType = CameraRenderType.Base;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,11 +2,13 @@ using FirstVillain.EventBus;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private MinigameController _minigameController;
|
[SerializeField] private MinigameController _minigameController;
|
||||||
[SerializeField] private Renderer _characterRenderer;
|
[SerializeField] private Renderer _characterRenderer;
|
||||||
|
[SerializeField] private Camera _playerCam;
|
||||||
private bool _isPushed = false;
|
private bool _isPushed = false;
|
||||||
|
|
||||||
private PlayerMove _playerMove;
|
private PlayerMove _playerMove;
|
||||||
|
@ -28,6 +30,9 @@ public class PlayerController : MonoBehaviour
|
||||||
|
|
||||||
public void SetData(PlayerInfo info)
|
public void SetData(PlayerInfo info)
|
||||||
{
|
{
|
||||||
|
var camData = _playerCam.GetUniversalAdditionalCameraData();
|
||||||
|
camData.cameraStack.Add(UIManager.Instance.GetUICam());
|
||||||
|
|
||||||
_tableData = info;
|
_tableData = info;
|
||||||
//_currentTeam = info.Team;
|
//_currentTeam = info.Team;
|
||||||
_currentTeam = E_TEAM.Red;
|
_currentTeam = E_TEAM.Red;
|
||||||
|
|
|
@ -30,30 +30,35 @@ public class SpawnController : MonoBehaviour
|
||||||
//TODO : 씬 외부에서 선택된 플레이어 정보를 넘겨주고 해당 데이터를 받아 생성한다.
|
//TODO : 씬 외부에서 선택된 플레이어 정보를 넘겨주고 해당 데이터를 받아 생성한다.
|
||||||
public void SpawnPlayer(PlayerInfo info, System.Action<PlayerController> result)
|
public void SpawnPlayer(PlayerInfo info, System.Action<PlayerController> result)
|
||||||
{
|
{
|
||||||
TableManager.Instance.GetPropInfoList(E_TABLE.JPropInfo, propList =>
|
AddressableManager.Instance.Spawn(info.PrefapName, null, onComplete =>
|
||||||
{
|
{
|
||||||
_PropDataList = propList;
|
var controller = onComplete.GetComponent<PlayerController>();
|
||||||
AddressableManager.Instance.Spawn(info.PrefapName, null, onComplete =>
|
controller.SetData(info);
|
||||||
{
|
controller.Block();
|
||||||
var controller = onComplete.GetComponent<PlayerController>();
|
RespawnPlayer(controller, true);
|
||||||
controller.SetData(info);
|
result(controller);
|
||||||
controller.Block();
|
|
||||||
RespawnPlayer(controller);
|
|
||||||
result(controller);
|
|
||||||
});
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RespawnPlayer(PlayerController player)
|
public void SpawnProps()
|
||||||
|
{
|
||||||
|
TableManager.Instance.GetPropInfoList(E_TABLE.JPropInfo, propList =>
|
||||||
|
{
|
||||||
|
_PropDataList = propList;
|
||||||
|
StartSpawnProp();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RespawnPlayer(PlayerController player, bool isStart = false)
|
||||||
{
|
{
|
||||||
player.transform.position = _playerSpawnPos.position;
|
player.transform.position = _playerSpawnPos.position;
|
||||||
player.transform.rotation = _playerSpawnPos.rotation;
|
player.transform.rotation = _playerSpawnPos.rotation;
|
||||||
|
|
||||||
StartCoroutine(RespawnDelay(player));
|
StartCoroutine(RespawnDelay(player, isStart));
|
||||||
}
|
}
|
||||||
|
|
||||||
//타입별로 만들어야 할까..?
|
//타입별로 만들어야 할까..?
|
||||||
public void StartSpawnProp()
|
private void StartSpawnProp()
|
||||||
{
|
{
|
||||||
StartCoroutine(SpawnPropsCoroutine());
|
StartCoroutine(SpawnPropsCoroutine());
|
||||||
}
|
}
|
||||||
|
@ -101,11 +106,22 @@ public class SpawnController : MonoBehaviour
|
||||||
_curPropCount--;
|
_curPropCount--;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator RespawnDelay(PlayerController controller)
|
private IEnumerator RespawnDelay(PlayerController controller, bool isStart)
|
||||||
{
|
{
|
||||||
//TODO : UI¿¡ Àç»ý¼º ½Ã°£ Ç¥±â
|
int timer = Constants.PLAYER_SPAWN_TIME;
|
||||||
yield return new WaitForSeconds(3f);
|
|
||||||
|
var sec = new WaitForSeconds(1f);
|
||||||
|
while (timer >= 0)
|
||||||
|
{
|
||||||
|
EventBus.Instance.Publish(new EventSpawnTimer(timer));
|
||||||
|
timer--;
|
||||||
|
yield return sec;
|
||||||
|
}
|
||||||
|
|
||||||
controller.Respawn();
|
controller.Respawn();
|
||||||
|
if (isStart)
|
||||||
|
{
|
||||||
|
EventBus.Instance.Publish(new EventStartGame());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,3 +31,28 @@ public class EventPropRemoved : EventBase
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class EventSpawnTimer : EventBase
|
||||||
|
{
|
||||||
|
public int Timer { get; private set; }
|
||||||
|
|
||||||
|
public EventSpawnTimer(int timer)
|
||||||
|
{
|
||||||
|
Timer = timer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EventStartGame : EventBase
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class EventPlayTimer : EventBase
|
||||||
|
{
|
||||||
|
public int Timer { get; private set; }
|
||||||
|
|
||||||
|
public EventPlayTimer(int timer)
|
||||||
|
{
|
||||||
|
Timer = timer;
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
using FirstVillain.Entities;
|
using FirstVillain.Entities;
|
||||||
|
using FirstVillain.EventBus;
|
||||||
using FirstVillain.Singleton;
|
using FirstVillain.Singleton;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -16,17 +17,18 @@ public class StageManager : UnitySingletonOnce<StageManager>
|
||||||
|
|
||||||
public bool IsPlaying { get { return _state == E_STAGE_STATE.Playing; } }
|
public bool IsPlaying { get { return _state == E_STAGE_STATE.Playing; } }
|
||||||
|
|
||||||
private void Init(PlayerInfo player, E_STAGE_TYPE type)
|
public void Init(PlayerInfo player, E_STAGE_TYPE type)
|
||||||
{
|
{
|
||||||
|
|
||||||
_currentStageType = type;
|
_currentStageType = type;
|
||||||
_state = E_STAGE_STATE.Ready;
|
_state = E_STAGE_STATE.Ready;
|
||||||
InitScore();
|
InitScore();
|
||||||
//TODO : UIÃʱâÈ
|
//TODO : UIÃʱâÈ
|
||||||
|
_spawnController.SpawnProps();
|
||||||
_spawnController.SpawnPlayer(player, result =>
|
_spawnController.SpawnPlayer(player, result =>
|
||||||
{
|
{
|
||||||
//시작 시간표기?
|
_state = E_STAGE_STATE.Playing;
|
||||||
StartGame();
|
_currentPlayer = result;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,9 +45,8 @@ public class StageManager : UnitySingletonOnce<StageManager>
|
||||||
|
|
||||||
public void StartGame()
|
public void StartGame()
|
||||||
{
|
{
|
||||||
_state = E_STAGE_STATE.Playing;
|
|
||||||
StartCoroutine(PlayTimer(Constants.PLAY_TIME));
|
StartCoroutine(PlayTimer());
|
||||||
_spawnController.StartSpawnProp();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateScore(E_TEAM team, int score)
|
public void UpdateScore(E_TEAM team, int score)
|
||||||
|
@ -67,22 +68,25 @@ public class StageManager : UnitySingletonOnce<StageManager>
|
||||||
public void GameOver()
|
public void GameOver()
|
||||||
{
|
{
|
||||||
_state = E_STAGE_STATE.End;
|
_state = E_STAGE_STATE.End;
|
||||||
|
Debug.Log("Game Over");
|
||||||
//°ÔÀÓ Á¾·á UI È£Ãâ
|
//°ÔÀÓ Á¾·á UI È£Ãâ
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Timer
|
#region Timer
|
||||||
private IEnumerator PlayTimer(float time)
|
private IEnumerator PlayTimer()
|
||||||
{
|
{
|
||||||
float timer = 0;
|
float timer = Constants.PLAY_TIME;
|
||||||
|
int sec = (int)Constants.PLAY_TIME;
|
||||||
float secTimer = 0;
|
float secTimer = 0;
|
||||||
while(timer < time)
|
while(timer > 0)
|
||||||
{
|
{
|
||||||
timer += Time.deltaTime;
|
timer -= Time.deltaTime;
|
||||||
secTimer += Time.deltaTime;
|
secTimer += Time.deltaTime;
|
||||||
if(secTimer >= 1f)
|
if(secTimer >= 1f)
|
||||||
{
|
{
|
||||||
secTimer = 0;
|
secTimer = 0;
|
||||||
//UI에 표기 시간 감소(초)
|
sec--;
|
||||||
|
EventBus.Instance.Publish(new EventPlayTimer(sec));
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,4 +11,11 @@ public static class Extentions
|
||||||
button.onClick.RemoveAllListeners();
|
button.onClick.RemoveAllListeners();
|
||||||
button.onClick.AddListener(callback);
|
button.onClick.AddListener(callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void ResetTransform(this GameObject obj)
|
||||||
|
{
|
||||||
|
obj.transform.position = Vector3.zero;
|
||||||
|
obj.transform.localScale = Vector3.one;
|
||||||
|
obj.transform.localRotation = Quaternion.identity;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
8
Assets/Scripts/UI/Lobby.meta
Normal file
8
Assets/Scripts/UI/Lobby.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4db535c0fb3cf334b98eed6f898db5f8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
41
Assets/Scripts/UI/Lobby/UIPanelLobby.cs
Normal file
41
Assets/Scripts/UI/Lobby/UIPanelLobby.cs
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
using FirstVillain.EventBus;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class UIPanelLobby : UIBase
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform _characterRoot;
|
||||||
|
|
||||||
|
[SerializeField] private Button _singleStageButton;
|
||||||
|
|
||||||
|
|
||||||
|
public override void Open()
|
||||||
|
{
|
||||||
|
InitButtons();
|
||||||
|
var main = GameManager.Instance.MainPlayer.UIPrefabName;
|
||||||
|
AddressableManager.Instance.Spawn(main, _characterRoot, onComplete =>
|
||||||
|
{
|
||||||
|
onComplete.SetActive(false);
|
||||||
|
onComplete.ResetTransform();
|
||||||
|
base.Open();
|
||||||
|
UIManager.Instance.CloseLoadingUI();
|
||||||
|
onComplete.SetActive(true);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitButtons()
|
||||||
|
{
|
||||||
|
_singleStageButton.AddButtonListener(OnClickSingleStage);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnClickSingleStage()
|
||||||
|
{
|
||||||
|
SceneLoadManager.Instance.LoadSceneAsync("Stage_Single", UnityEngine.SceneManagement.LoadSceneMode.Single, OnLoadSingleStageComplete);
|
||||||
|
}
|
||||||
|
private void OnLoadSingleStageComplete()
|
||||||
|
{
|
||||||
|
EventBus.Instance.Publish(new EventStartStage(GameManager.Instance.MainPlayer, E_STAGE_TYPE.Single_TimeAttack));
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/UI/Lobby/UIPanelLobby.cs.meta
Normal file
11
Assets/Scripts/UI/Lobby/UIPanelLobby.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 80131321431d65444b10f04d6c32d9ec
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,11 +1,19 @@
|
||||||
|
using FirstVillain.EventBus;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class UIPanelStage : UIBase
|
public class UIPanelStage : UIBase
|
||||||
{
|
{
|
||||||
|
[SerializeField] private Button _settingButton;
|
||||||
|
[SerializeField] private TextMeshProUGUI _spawnTimer;
|
||||||
|
[SerializeField] private TextMeshProUGUI _playTimer;
|
||||||
public override void Open()
|
public override void Open()
|
||||||
{
|
{
|
||||||
|
_spawnTimer.text = string.Empty;
|
||||||
|
UpdatePlayTimer((int)Constants.PLAY_TIME);
|
||||||
base.Open();
|
base.Open();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,8 +22,25 @@ public class UIPanelStage : UIBase
|
||||||
base.CloseAction();
|
base.CloseAction();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Test()
|
public void UpdatePlayTimer(int time)
|
||||||
{
|
{
|
||||||
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelStage);
|
_playTimer.text = $"{time / 60} : {string.Format("{0:00}", time % 60)}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateSpawnTimer(int time)
|
||||||
|
{
|
||||||
|
string timeValue = time.ToString();
|
||||||
|
if(time == 0)
|
||||||
|
{
|
||||||
|
timeValue = "START";
|
||||||
|
StartCoroutine(DelayCloseStart());
|
||||||
|
}
|
||||||
|
_spawnTimer.text = timeValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DelayCloseStart()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(.5f);
|
||||||
|
_spawnTimer.text = string.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user