42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using FirstVillain.EventBus;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIPanelLobby : UIBase
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{
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[SerializeField] private Transform _characterRoot;
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[SerializeField] private Button _singleStageButton;
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public override void Open()
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{
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InitButtons();
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var main = GameManager.Instance.MainPlayer.UIPrefabName;
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AddressableManager.Instance.Spawn(main, _characterRoot, onComplete =>
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{
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onComplete.SetActive(false);
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onComplete.ResetTransform();
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base.Open();
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UIManager.Instance.CloseLoadingUI();
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onComplete.SetActive(true);
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});
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}
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private void InitButtons()
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{
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_singleStageButton.AddButtonListener(OnClickSingleStage);
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}
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private void OnClickSingleStage()
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{
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SceneLoadManager.Instance.LoadSceneAsync("Stage_Single", UnityEngine.SceneManagement.LoadSceneMode.Single, OnLoadSingleStageComplete);
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}
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private void OnLoadSingleStageComplete()
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{
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EventBus.Instance.Publish(new EventStartStage(GameManager.Instance.MainPlayer, E_STAGE_TYPE.Single_TimeAttack));
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}
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}
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