2023-10-12 21:40:32 +09:00
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using FirstVillain.Entities;
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2023-10-04 20:20:04 +09:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerInfo
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{
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2023-10-12 21:40:32 +09:00
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public int STR { get { return _table.Str; } }
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public float RANGE { get { return _table.Range; } }
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public float SPEED { get { return _table.Speed; } }
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2023-10-04 20:20:04 +09:00
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2023-10-12 21:40:32 +09:00
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public E_TEAM Team { get; private set; }
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public string PrefapName { get { return _table.PrefabName; } }
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private JPlayerData _table;
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public PlayerInfo(JPlayerData data)
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{
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_table = data;
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}
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public void SetTeam(E_TEAM team)
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{
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Team = team;
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}
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2023-10-04 20:20:04 +09:00
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}
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