using FirstVillain.Entities; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInfo { public int STR { get { return _table.Str; } } public float RANGE { get { return _table.Range; } } public float SPEED { get { return _table.Speed; } } public E_TEAM Team { get; private set; } public string PrefapName { get { return _table.PrefabName; } } private JPlayerData _table; public PlayerInfo(JPlayerData data) { _table = data; } public void SetTeam(E_TEAM team) { Team = team; } }