122 lines
4.4 KiB
C#
122 lines
4.4 KiB
C#
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using System.Collections;
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using UnityEngine;
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namespace FirstVillain.ScrollView
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{
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public class HorizontalInfiniteScrollView : InfiniteScrollView
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{
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[SerializeField] private bool _isAtLeft = true;
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[SerializeField] private bool _isAtRight = true;
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public override void Initialize()
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{
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base.Initialize();
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_isAtLeft = true;
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_isAtRight = true;
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}
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protected override void OnValueChanged(Vector2 normalizedPosition)
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{
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if (_dataList.Count == 0)
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return;
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float viewportInterval = _scrollRect.viewport.rect.width;
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float minViewport = -_scrollRect.content.anchoredPosition.x;
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Vector2 viewportRange = new Vector2(minViewport - _extendVisibleRange, minViewport + viewportInterval + _extendVisibleRange);
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float contentWidth = _padding.x;
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for (int i = 0; i < _dataList.Count; i++)
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{
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var visibleRange = new Vector2(contentWidth, contentWidth + _dataList[i].CellSize.x);
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if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y)
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{
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RecycleCell(i);
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}
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contentWidth += _dataList[i].CellSize.x + _spacing;
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}
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contentWidth = _padding.x;
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for (int i = 0; i < _dataList.Count; i++)
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{
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var visibleRange = new Vector2(contentWidth, contentWidth + _dataList[i].CellSize.x);
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if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y)
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{
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SetupCell(i, new Vector2(contentWidth, 0));
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if (visibleRange.y >= viewportRange.x)
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_cellList[i].transform.SetAsLastSibling();
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else
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_cellList[i].transform.SetAsFirstSibling();
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}
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contentWidth += _dataList[i].CellSize.x + _spacing;
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}
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if (_scrollRect.content.sizeDelta.x > viewportInterval)
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{
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_isAtLeft = viewportRange.x + _extendVisibleRange <= _dataList[0].CellSize.x;
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_isAtRight = _scrollRect.content.sizeDelta.x - viewportRange.y + _extendVisibleRange <= _dataList[_dataList.Count - 1].CellSize.x;
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}
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else
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{
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_isAtLeft = true;
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_isAtRight = true;
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}
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}
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public sealed override void Refresh()
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{
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if (!IsInitialized)
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{
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Initialize();
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}
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if (_scrollRect.viewport.rect.width == 0)
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StartCoroutine(DelayToRefresh());
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else
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DoRefresh();
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}
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private void DoRefresh()
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{
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float width = _padding.x;
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for (int i = 0; i < _dataList.Count; i++)
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{
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width += _dataList[i].CellSize.x + _spacing;
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}
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for (int i = 0; i < _cellList.Count; i++)
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{
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RecycleCell(i);
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}
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width += _padding.y;
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_scrollRect.content.sizeDelta = new Vector2(width, _scrollRect.content.sizeDelta.y);
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OnValueChanged(_scrollRect.normalizedPosition);
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OnRefresh?.Invoke();
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}
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private IEnumerator DelayToRefresh()
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{
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yield return _waitEndOfFrame;
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DoRefresh();
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}
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public override void Snap(int index, float duration)
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{
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if (!IsInitialized)
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return;
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if (index >= _dataList.Count)
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return;
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if (_scrollRect.content.rect.width < _scrollRect.viewport.rect.width)
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return;
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float width = _padding.x;
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for (int i = 0; i < index; i++)
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{
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width += _dataList[i].CellSize.x + _spacing;
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}
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width = Mathf.Min(_scrollRect.content.rect.width - _scrollRect.viewport.rect.width, width);
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if (_scrollRect.content.anchoredPosition.x != width)
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{
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DoSnapping(new Vector2(-width, 0), duration);
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}
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}
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public override void Remove(int index)
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{
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var removeCell = _dataList[index];
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base.Remove(index);
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_scrollRect.content.anchoredPosition -= new Vector2(removeCell.CellSize.x + _spacing, 0);
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}
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}
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}
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