using System.Collections; using UnityEngine; namespace FirstVillain.ScrollView { public class HorizontalInfiniteScrollView : InfiniteScrollView { [SerializeField] private bool _isAtLeft = true; [SerializeField] private bool _isAtRight = true; public override void Initialize() { base.Initialize(); _isAtLeft = true; _isAtRight = true; } protected override void OnValueChanged(Vector2 normalizedPosition) { if (_dataList.Count == 0) return; float viewportInterval = _scrollRect.viewport.rect.width; float minViewport = -_scrollRect.content.anchoredPosition.x; Vector2 viewportRange = new Vector2(minViewport - _extendVisibleRange, minViewport + viewportInterval + _extendVisibleRange); float contentWidth = _padding.x; for (int i = 0; i < _dataList.Count; i++) { var visibleRange = new Vector2(contentWidth, contentWidth + _dataList[i].CellSize.x); if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y) { RecycleCell(i); } contentWidth += _dataList[i].CellSize.x + _spacing; } contentWidth = _padding.x; for (int i = 0; i < _dataList.Count; i++) { var visibleRange = new Vector2(contentWidth, contentWidth + _dataList[i].CellSize.x); if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) { SetupCell(i, new Vector2(contentWidth, 0)); if (visibleRange.y >= viewportRange.x) _cellList[i].transform.SetAsLastSibling(); else _cellList[i].transform.SetAsFirstSibling(); } contentWidth += _dataList[i].CellSize.x + _spacing; } if (_scrollRect.content.sizeDelta.x > viewportInterval) { _isAtLeft = viewportRange.x + _extendVisibleRange <= _dataList[0].CellSize.x; _isAtRight = _scrollRect.content.sizeDelta.x - viewportRange.y + _extendVisibleRange <= _dataList[_dataList.Count - 1].CellSize.x; } else { _isAtLeft = true; _isAtRight = true; } } public sealed override void Refresh() { if (!IsInitialized) { Initialize(); } if (_scrollRect.viewport.rect.width == 0) StartCoroutine(DelayToRefresh()); else DoRefresh(); } private void DoRefresh() { float width = _padding.x; for (int i = 0; i < _dataList.Count; i++) { width += _dataList[i].CellSize.x + _spacing; } for (int i = 0; i < _cellList.Count; i++) { RecycleCell(i); } width += _padding.y; _scrollRect.content.sizeDelta = new Vector2(width, _scrollRect.content.sizeDelta.y); OnValueChanged(_scrollRect.normalizedPosition); OnRefresh?.Invoke(); } private IEnumerator DelayToRefresh() { yield return _waitEndOfFrame; DoRefresh(); } public override void Snap(int index, float duration) { if (!IsInitialized) return; if (index >= _dataList.Count) return; if (_scrollRect.content.rect.width < _scrollRect.viewport.rect.width) return; float width = _padding.x; for (int i = 0; i < index; i++) { width += _dataList[i].CellSize.x + _spacing; } width = Mathf.Min(_scrollRect.content.rect.width - _scrollRect.viewport.rect.width, width); if (_scrollRect.content.anchoredPosition.x != width) { DoSnapping(new Vector2(-width, 0), duration); } } public override void Remove(int index) { var removeCell = _dataList[index]; base.Remove(index); _scrollRect.content.anchoredPosition -= new Vector2(removeCell.CellSize.x + _spacing, 0); } } }