BasicFantasy/Assets/Scripts/Data/Constants.cs
2023-09-28 18:21:45 +09:00

19 lines
567 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Constants
{
public static readonly Dictionary<string, Color> CHARACTER_BG_COLOR = new Dictionary<string, Color>()
{
{"cleric", new Color32(255, 153, 193, 255) },
{"dwarf", new Color32(161, 153, 255, 255) },
};
public static readonly Dictionary<E_TEAM, Color> TEAM_BLOCK_COLOR = new Dictionary<E_TEAM, Color>()
{
{E_TEAM.BLUE, new Color32(0, 193, 255, 255) },
{E_TEAM.RED, new Color32(255, 93, 93, 255) },
};
}