using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Constants { public static readonly Dictionary CHARACTER_BG_COLOR = new Dictionary() { {"cleric", new Color32(255, 153, 193, 255) }, {"dwarf", new Color32(161, 153, 255, 255) }, }; public static readonly Dictionary TEAM_BLOCK_COLOR = new Dictionary() { {E_TEAM.BLUE, new Color32(0, 193, 255, 255) }, {E_TEAM.RED, new Color32(255, 93, 93, 255) }, }; }