ScrollView namespace change

This commit is contained in:
hyunwoo 2023-08-16 18:52:03 +09:00
parent 26b316d431
commit bc6e1a3fd3
7 changed files with 14 additions and 21 deletions

View File

@ -1,7 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace HowTungTung namespace FirstVillain.ScrollView
{ {
public class HorizontalGridInfiniteScrollView : InfiniteScrollView public class HorizontalGridInfiniteScrollView : InfiniteScrollView
{ {
@ -45,7 +44,7 @@ namespace HowTungTung
if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y)
{ {
SetupCell(index, new Vector2(contentWidth, (dataList[index].cellSize.y + spacing) * -j)); SetupCell(index, new Vector2(contentWidth, (dataList[index].cellSize.y + spacing) * -j));
if(visibleRange.y >= viewportRange.x) if (visibleRange.y >= viewportRange.x)
cellList[index].transform.SetAsLastSibling(); cellList[index].transform.SetAsLastSibling();
else else
cellList[index].transform.SetAsFirstSibling(); cellList[index].transform.SetAsFirstSibling();
@ -98,7 +97,7 @@ namespace HowTungTung
{ {
yield return waitEndOfFrame; yield return waitEndOfFrame;
DoRefresh(); DoRefresh();
} }
public override void Snap(int index, float duration) public override void Snap(int index, float duration)
{ {

View File

@ -1,8 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; namespace FirstVillain.ScrollView
namespace HowTungTung
{ {
public class HorizontalInfiniteScrollView : InfiniteScrollView public class HorizontalInfiniteScrollView : InfiniteScrollView
{ {

View File

@ -1,6 +1,6 @@
using UnityEngine; using System;
using System; using UnityEngine;
namespace HowTungTung namespace FirstVillain.ScrollView
{ {
public class InfiniteCell : MonoBehaviour public class InfiniteCell : MonoBehaviour
{ {

View File

@ -1,5 +1,5 @@
using UnityEngine; using UnityEngine;
namespace HowTungTung namespace FirstVillain.ScrollView
{ {
public class InfiniteCellData public class InfiniteCellData
{ {

View File

@ -1,11 +1,11 @@
using System.Collections; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace HowTungTung namespace FirstVillain.ScrollView
{ {
[RequireComponent(typeof(ScrollRect))] [RequireComponent(typeof(ScrollRect))]
public abstract class InfiniteScrollView : UIBehaviour public abstract class InfiniteScrollView : UIBehaviour

View File

@ -1,9 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
namespace HowTungTung namespace FirstVillain.ScrollView
{ {
public class VerticalGridInfiniteScrollView : InfiniteScrollView public class VerticalGridInfiniteScrollView : InfiniteScrollView
{ {

View File

@ -1,9 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
namespace HowTungTung namespace FirstVillain.ScrollView
{ {
public class VerticalInfiniteScrollView : InfiniteScrollView public class VerticalInfiniteScrollView : InfiniteScrollView
{ {