diff --git a/Assets/InfinityScrollView/Scripts/HorizontalGridInfiniteScrollView.cs b/Assets/InfinityScrollView/Scripts/HorizontalGridInfiniteScrollView.cs index 5dba620..1a6a414 100644 --- a/Assets/InfinityScrollView/Scripts/HorizontalGridInfiniteScrollView.cs +++ b/Assets/InfinityScrollView/Scripts/HorizontalGridInfiniteScrollView.cs @@ -1,7 +1,6 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; -namespace HowTungTung +namespace FirstVillain.ScrollView { public class HorizontalGridInfiniteScrollView : InfiniteScrollView { @@ -45,7 +44,7 @@ namespace HowTungTung if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) { SetupCell(index, new Vector2(contentWidth, (dataList[index].cellSize.y + spacing) * -j)); - if(visibleRange.y >= viewportRange.x) + if (visibleRange.y >= viewportRange.x) cellList[index].transform.SetAsLastSibling(); else cellList[index].transform.SetAsFirstSibling(); @@ -98,7 +97,7 @@ namespace HowTungTung { yield return waitEndOfFrame; DoRefresh(); - } + } public override void Snap(int index, float duration) { diff --git a/Assets/InfinityScrollView/Scripts/HorizontalInfiniteScrollView.cs b/Assets/InfinityScrollView/Scripts/HorizontalInfiniteScrollView.cs index 393d13d..2c896af 100644 --- a/Assets/InfinityScrollView/Scripts/HorizontalInfiniteScrollView.cs +++ b/Assets/InfinityScrollView/Scripts/HorizontalInfiniteScrollView.cs @@ -1,8 +1,6 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; -namespace HowTungTung +namespace FirstVillain.ScrollView { public class HorizontalInfiniteScrollView : InfiniteScrollView { diff --git a/Assets/InfinityScrollView/Scripts/InfiniteCell.cs b/Assets/InfinityScrollView/Scripts/InfiniteCell.cs index 4fec76e..ef036e4 100644 --- a/Assets/InfinityScrollView/Scripts/InfiniteCell.cs +++ b/Assets/InfinityScrollView/Scripts/InfiniteCell.cs @@ -1,6 +1,6 @@ -using UnityEngine; -using System; -namespace HowTungTung +using System; +using UnityEngine; +namespace FirstVillain.ScrollView { public class InfiniteCell : MonoBehaviour { diff --git a/Assets/InfinityScrollView/Scripts/InfiniteCellData.cs b/Assets/InfinityScrollView/Scripts/InfiniteCellData.cs index fbb583c..e27a7a9 100644 --- a/Assets/InfinityScrollView/Scripts/InfiniteCellData.cs +++ b/Assets/InfinityScrollView/Scripts/InfiniteCellData.cs @@ -1,5 +1,5 @@ using UnityEngine; -namespace HowTungTung +namespace FirstVillain.ScrollView { public class InfiniteCellData { diff --git a/Assets/InfinityScrollView/Scripts/InfiniteScrollView.cs b/Assets/InfinityScrollView/Scripts/InfiniteScrollView.cs index 7107934..178ca9f 100644 --- a/Assets/InfinityScrollView/Scripts/InfiniteScrollView.cs +++ b/Assets/InfinityScrollView/Scripts/InfiniteScrollView.cs @@ -1,11 +1,11 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; -using System; using UnityEngine.EventSystems; +using UnityEngine.UI; -namespace HowTungTung +namespace FirstVillain.ScrollView { [RequireComponent(typeof(ScrollRect))] public abstract class InfiniteScrollView : UIBehaviour diff --git a/Assets/InfinityScrollView/Scripts/VerticalGridInfiniteScrollView.cs b/Assets/InfinityScrollView/Scripts/VerticalGridInfiniteScrollView.cs index 30a04c8..da1a6bf 100644 --- a/Assets/InfinityScrollView/Scripts/VerticalGridInfiniteScrollView.cs +++ b/Assets/InfinityScrollView/Scripts/VerticalGridInfiniteScrollView.cs @@ -1,9 +1,7 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; -namespace HowTungTung +namespace FirstVillain.ScrollView { public class VerticalGridInfiniteScrollView : InfiniteScrollView { diff --git a/Assets/InfinityScrollView/Scripts/VerticalInfiniteScrollView.cs b/Assets/InfinityScrollView/Scripts/VerticalInfiniteScrollView.cs index 0789f42..d9ee2ec 100644 --- a/Assets/InfinityScrollView/Scripts/VerticalInfiniteScrollView.cs +++ b/Assets/InfinityScrollView/Scripts/VerticalInfiniteScrollView.cs @@ -1,9 +1,7 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; -namespace HowTungTung +namespace FirstVillain.ScrollView { public class VerticalInfiniteScrollView : InfiniteScrollView {