ScrollView namespace change
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@ -1,7 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace HowTungTung
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namespace FirstVillain.ScrollView
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{
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{
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public class HorizontalGridInfiniteScrollView : InfiniteScrollView
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public class HorizontalGridInfiniteScrollView : InfiniteScrollView
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{
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{
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@ -45,7 +44,7 @@ namespace HowTungTung
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if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y)
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if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y)
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{
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{
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SetupCell(index, new Vector2(contentWidth, (dataList[index].cellSize.y + spacing) * -j));
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SetupCell(index, new Vector2(contentWidth, (dataList[index].cellSize.y + spacing) * -j));
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if(visibleRange.y >= viewportRange.x)
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if (visibleRange.y >= viewportRange.x)
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cellList[index].transform.SetAsLastSibling();
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cellList[index].transform.SetAsLastSibling();
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else
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else
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cellList[index].transform.SetAsFirstSibling();
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cellList[index].transform.SetAsFirstSibling();
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@ -1,8 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace FirstVillain.ScrollView
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namespace HowTungTung
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{
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{
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public class HorizontalInfiniteScrollView : InfiniteScrollView
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public class HorizontalInfiniteScrollView : InfiniteScrollView
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{
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{
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@ -1,6 +1,6 @@
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using UnityEngine;
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using System;
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using System;
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using UnityEngine;
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namespace HowTungTung
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namespace FirstVillain.ScrollView
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{
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{
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public class InfiniteCell : MonoBehaviour
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public class InfiniteCell : MonoBehaviour
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{
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{
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@ -1,5 +1,5 @@
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using UnityEngine;
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using UnityEngine;
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namespace HowTungTung
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namespace FirstVillain.ScrollView
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{
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{
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public class InfiniteCellData
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public class InfiniteCellData
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{
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{
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@ -1,11 +1,11 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace HowTungTung
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namespace FirstVillain.ScrollView
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{
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{
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[RequireComponent(typeof(ScrollRect))]
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[RequireComponent(typeof(ScrollRect))]
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public abstract class InfiniteScrollView : UIBehaviour
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public abstract class InfiniteScrollView : UIBehaviour
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@ -1,9 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace HowTungTung
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namespace FirstVillain.ScrollView
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{
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{
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public class VerticalGridInfiniteScrollView : InfiniteScrollView
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public class VerticalGridInfiniteScrollView : InfiniteScrollView
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{
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{
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@ -1,9 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace HowTungTung
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namespace FirstVillain.ScrollView
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{
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{
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public class VerticalInfiniteScrollView : InfiniteScrollView
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public class VerticalInfiniteScrollView : InfiniteScrollView
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{
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{
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