using UnityEngine; using System.Collections; namespace EpicToonFX { public class ETFXRotation : MonoBehaviour { [Header("Rotate axises by degrees per second")] public Vector3 rotateVector = Vector3.zero; public enum spaceEnum { Local, World }; public spaceEnum rotateSpace; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (rotateSpace == spaceEnum.Local) transform.Rotate(rotateVector * Time.deltaTime); if (rotateSpace == spaceEnum.World) transform.Rotate(rotateVector * Time.deltaTime, Space.World); } } }