using FirstVillain.EventBus; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIPanelLobby : UIBase { [SerializeField] private Transform _characterRoot; [SerializeField] private Button _singleStageButton; public override void Open() { InitButtons(); var main = AddressableManager.Instance.Spawn(GameManager.Instance.MainPlayer.UIPrefabName, _characterRoot); main.SetActive(false); main.ResetTransform(); base.Open(); main.SetActive(true); } private void InitButtons() { _singleStageButton.AddButtonListener(OnClickSingleStage); } private void OnClickSingleStage() { SceneLoadManager.Instance.LoadSceneAsync("Stage_Single", UnityEngine.SceneManagement.LoadSceneMode.Single, OnLoadSingleStageComplete); } private void OnLoadSingleStageComplete() { EventBus.Instance.Publish(new EventStartStage(GameManager.Instance.MainPlayer, E_STAGE_TYPE.Single_TimeAttack)); } }