using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; namespace ETFXPEL { public enum ButtonTypes { NotDefined, Previous, Next } public class PEButtonScript : MonoBehaviour, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler { #pragma warning disable 414 private Button myButton; #pragma warning disable 414 public ButtonTypes ButtonType = ButtonTypes.NotDefined; // Use this for initialization void Start () { myButton = gameObject.GetComponent