using System.Collections; using System.Collections.Generic; using UnityEngine; public static class PlayerPrefsManager { private static readonly string KEY_MAIN_PLAYER = "MainPlayerKey"; public static void SaveMainPlayer(int id) { PlayerPrefs.SetInt(KEY_MAIN_PLAYER, id); PlayerPrefs.Save(); } public static PlayerInfo LoadMainPlayer() { var id = PlayerPrefs.GetInt(KEY_MAIN_PLAYER, 1); return GameManager.Instance.GetPlayerData(id); } }