using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public static class Extentions { public static void AddButtonListener(this Button button, UnityAction callback) { button.onClick.RemoveAllListeners(); button.onClick.AddListener(callback); } public static void ResetTransform(this GameObject obj) { obj.transform.position = Vector3.zero; obj.transform.localScale = Vector3.one; obj.transform.localRotation = Quaternion.identity; } }