using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LayerLab.CasualGame { public class PanelCasualGame : MonoBehaviour { [SerializeField] private GameObject[] otherPanels; public void OnEnable() { for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(true); } public void OnDisable() { for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(false); } } }