40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
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using FirstVillain.Entities;
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using FirstVillain.Singleton;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//<2F><>Ģ : <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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public class TableManager : UnitySingleton<TableManager>
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{
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private void LoadTable<T>(E_TABLE table, Action<Wrapper<T>> result)
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{
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AddressableManager.Instance.LoadAssetAsync<TextAsset>(table.ToString(), asset => {
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result(JsonConvert.DeserializeObject<Wrapper<T>>(asset.text));
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});
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}
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//<2F><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>̺<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>...
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#region Prop
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public void GetPropInfoById(E_TABLE table, int id, Action<JPropInfoData> result)
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{
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LoadTable<JPropInfoData>(table, loaded =>
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{
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var list = loaded.list;
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result(list.Find(arg => arg.Id == id));
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});
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}
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public void GetPropInfoList(E_TABLE table, Action<List<JPropInfoData>> result)
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{
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LoadTable<JPropInfoData>(table, loaded =>
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{
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result(loaded.list);
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});
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}
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#endregion Prop
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}
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