2023-10-04 20:20:04 +09:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Constants
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{
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public static readonly float PLAY_TIME = 60;
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2023-10-07 18:09:24 +09:00
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//TODO : <20><><EFBFBD>콺 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE> <20>ʿ<EFBFBD>
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public static readonly float CAM_TURN_SPEED = 40;
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//TODO : ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ϸ<EFBFBD><CFB7>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD><D8BE><EFBFBD>
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public static readonly float MOVE_SPEED = 3;
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public static readonly float JUMP_FORCE = 3f;
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2023-10-04 20:20:04 +09:00
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}
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