MiniGame-PushPush/Assets/GUI PRO Kit - Casual Game/Scripts/PanelCasualGame.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LayerLab.CasualGame
{
public class PanelCasualGame : MonoBehaviour
{
[SerializeField] private GameObject[] otherPanels;
public void OnEnable()
{
for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(true);
}
public void OnDisable()
{
for (int i = 0; i < otherPanels.Length; i++) otherPanels[i].SetActive(false);
}
}
}