2023-10-12 19:12:46 +09:00
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using FirstVillain.EventBus;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LobbySceneController : MonoBehaviour
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{
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private void Awake()
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{
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EventBus.Instance.Subscribe<EventStartLobby>(OnStartLobby);
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}
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private void OnDestroy()
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{
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EventBus.Instance.Unsubscribe<EventStartLobby>(OnStartLobby);
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}
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private void OnStartLobby(EventStartLobby e)
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{
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2023-10-18 20:45:27 +09:00
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UIManager.Instance.ResetUICam();
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2023-10-12 19:12:46 +09:00
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//<2F>κ<EFBFBD> UI Open
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2023-10-18 20:45:27 +09:00
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UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelLobby);
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2023-10-12 19:12:46 +09:00
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UIManager.Instance.CloseLoadingUI();
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}
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2023-10-18 20:45:27 +09:00
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2023-10-12 19:12:46 +09:00
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}
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