MiniGame-PushPush/Assets/Scripts/Manage/Scene/LobbySceneController.cs

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using FirstVillain.EventBus;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LobbySceneController : MonoBehaviour
{
private void Awake()
{
EventBus.Instance.Subscribe<EventStartLobby>(OnStartLobby);
}
private void OnDestroy()
{
EventBus.Instance.Unsubscribe<EventStartLobby>(OnStartLobby);
}
private void OnStartLobby(EventStartLobby e)
{
UIManager.Instance.ResetUICam();
//<2F>κ<EFBFBD> UI Open
UIManager.Instance.OpenUI(E_UI_TYPE.UIPanelLobby);
UIManager.Instance.CloseLoadingUI();
}
}