MiniGame-PushPush/Assets/Scripts/UI/UIBase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIBase : MonoBehaviour
{
public E_UI_ROOT_TYPE UI_ROOT_TYPE { get; private set; }
public void SetUIBaseType(E_UI_ROOT_TYPE type)
{
UI_ROOT_TYPE = type;
}
public virtual void Open()
{
gameObject.SetActive(true);
}
public void Close()
{
UIManager.Instance.CloseUI();
}
public virtual void CloseAction()
{
}
}