58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using FirstVillain.Singleton;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : UnitySingleton<GameManager>
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{
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public Dictionary<E_TEAM, List<CharacterBlock>> TeamListDict { get; private set; } = new Dictionary<E_TEAM, List<CharacterBlock>>();
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[SerializeField] private BlockController _blockController;
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public BlockController BlockControl
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{
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get
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{
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return _blockController;
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}
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}
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public E_TEAM CurrentTurn { get; private set; }
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private void Start()
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{
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SetMap();
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GenerateCharacters();
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}
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private void SetMap()
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{
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_blockController.GenerateMap(10, 10, 10);
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}
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public void GenerateCharacters()
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{
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//Àӽ÷Π¸¸µé¾îº¸¸é...
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var dwarfInfo = new CharacterInfo("dwarf", E_TEAM.BLUE, 3);
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var clericInfo = new CharacterInfo("cleric", E_TEAM.RED, 1);
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var dwarfBlock = _blockController.GenerateCharacter(dwarfInfo, 3, 0);
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var blueList = new List<CharacterBlock>();
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blueList.Add(dwarfBlock);
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TeamListDict.Add(E_TEAM.BLUE, blueList);
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var clericBlock = _blockController.GenerateCharacter(clericInfo, 7, 9);
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var redList = new List<CharacterBlock>();
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redList.Add(clericBlock);
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TeamListDict.Add(E_TEAM.RED, redList);
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}
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public void CharacterSelected(CharacterBlock block)
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{
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_blockController.Selected(block);
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}
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public void CharacterMove(BackgroundBlock block)
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{
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_blockController.Move(block.CurrentX, block.CurrentY);
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}
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} |