BasicFantasy/Assets/Scripts/GameManager.cs

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2023-09-28 18:21:45 +09:00
using FirstVillain.Singleton;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : UnitySingleton<GameManager>
{
public Dictionary<E_TEAM, List<CharacterBlock>> TeamListDict { get; private set; } = new Dictionary<E_TEAM, List<CharacterBlock>>();
[SerializeField] private BlockController _blockController;
public BlockController BlockControl
{
get
{
return _blockController;
}
}
public E_TEAM CurrentTurn { get; private set; }
private void Start()
{
SetMap();
GenerateCharacters();
}
private void SetMap()
{
_blockController.GenerateMap(10, 10, 10);
}
public void GenerateCharacters()
{
//<2F>ӽ÷<D3BD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEBAB8>...
var dwarfInfo = new CharacterInfo("dwarf", E_TEAM.BLUE, 3);
var clericInfo = new CharacterInfo("cleric", E_TEAM.RED, 1);
var dwarfBlock = _blockController.GenerateCharacter(dwarfInfo, 3, 0);
var blueList = new List<CharacterBlock>();
blueList.Add(dwarfBlock);
TeamListDict.Add(E_TEAM.BLUE, blueList);
var clericBlock = _blockController.GenerateCharacter(clericInfo, 7, 9);
var redList = new List<CharacterBlock>();
redList.Add(clericBlock);
TeamListDict.Add(E_TEAM.RED, redList);
}
public void CharacterSelected(CharacterBlock block)
{
_blockController.Selected(block);
}
public void CharacterMove(BackgroundBlock block)
{
_blockController.Move(block.CurrentX, block.CurrentY);
}
}