using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace HowTungTung { public class VerticalInfiniteScrollView : InfiniteScrollView { public bool isAtTop = true; public bool isAtBottom = true; public override void Initialize() { base.Initialize(); isAtTop = true; isAtBottom = true; } protected override void OnValueChanged(Vector2 normalizedPosition) { if (dataList.Count == 0) return; float viewportInterval = scrollRect.viewport.rect.height; float minViewport = scrollRect.content.anchoredPosition.y; Vector2 viewportRange = new Vector2(minViewport - extendVisibleRange, minViewport + viewportInterval + extendVisibleRange); float contentHeight = padding.x; for (int i = 0; i < dataList.Count; i++) { var visibleRange = new Vector2(contentHeight, contentHeight + dataList[i].cellSize.y); if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y) { RecycleCell(i); } contentHeight += dataList[i].cellSize.y + spacing; } contentHeight = padding.x; for (int i = 0; i < dataList.Count; i++) { var visibleRange = new Vector2(contentHeight, contentHeight + dataList[i].cellSize.y); if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y) { SetupCell(i, new Vector2(0, -contentHeight)); if (visibleRange.y >= viewportRange.x) cellList[i].transform.SetAsLastSibling(); else cellList[i].transform.SetAsFirstSibling(); } contentHeight += dataList[i].cellSize.y + spacing; } if (scrollRect.content.sizeDelta.y > viewportInterval) { isAtTop = viewportRange.x + extendVisibleRange <= 0.001f; isAtBottom = scrollRect.content.sizeDelta.y - viewportRange.y + extendVisibleRange <= 0.001f; } else { isAtTop = true; isAtBottom = true; } } public sealed override void Refresh() { if (!IsInitialized) { Initialize(); } if (scrollRect.viewport.rect.height == 0) StartCoroutine(DelayToRefresh()); else DoRefresh(); } private void DoRefresh() { float height = padding.x; for (int i = 0; i < dataList.Count; i++) { height += dataList[i].cellSize.y + spacing; } for (int i = 0; i < cellList.Count; i++) { RecycleCell(i); } height += padding.y; scrollRect.content.sizeDelta = new Vector2(scrollRect.content.sizeDelta.x, height); OnValueChanged(scrollRect.normalizedPosition); onRefresh?.Invoke(); } private IEnumerator DelayToRefresh() { yield return waitEndOfFrame; DoRefresh(); } public override void Snap(int index, float duration) { if (!IsInitialized) return; if (index >= dataList.Count) return; if (scrollRect.content.rect.height < scrollRect.viewport.rect.height) return; float height = padding.x; for (int i = 0; i < index; i++) { height += dataList[i].cellSize.y + spacing; } height = Mathf.Min(scrollRect.content.rect.height - scrollRect.viewport.rect.height, height); if (scrollRect.content.anchoredPosition.y != height) { DoSnapping(new Vector2(0, height), duration); } } public override void Remove(int index) { var removeCell = dataList[index]; base.Remove(index); scrollRect.content.anchoredPosition -= new Vector2(0, removeCell.cellSize.y + spacing); } } }