using UnityEngine; namespace HowTungTung { public class InfiniteCellData { public int index; public Vector2 cellSize; public object data; public InfiniteCellData() { } public InfiniteCellData(Vector2 cellSize) { this.cellSize = cellSize; } public InfiniteCellData(Vector2 cellSize, object data) { this.cellSize = cellSize; this.data = data; } } }