Update readme.md

code block language changes
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hyunwoo 2023-09-16 18:45:09 +09:00
parent 538fdab1bd
commit 48c5ac0b05

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@ -15,7 +15,7 @@ I made two types of singleton that has DontDestroyOnLoad or not.
**- UnitySingleton**
- Singleton with DontDestroyOnLoad.
- Basic singleton script.
```c#
```cs
public class YourClass : UnitySingleton<YourClass>
{
//your class codes
@ -25,7 +25,7 @@ public class YourClass : UnitySingleton<YourClass>
**- UnitySingletonOnce**
- Singleton without DontDestroyOnLoad
- This script and object will be removed when scene has changed.
```c#
```cs
public class YourClass : UnitySingletonOnce<YourClass>
{
//your class codes
@ -44,7 +44,7 @@ EventBus class is using 'Singleton', so you can access by Instance.
- You can send to the listener with class data.
This is a sample event class.
```c#
```cs
public class MyEvent : EventBase
{
public int _value1;
@ -55,7 +55,7 @@ public class MyEvent : EventBase
This is a sample listener script.
You can Subscribe, Unsubscribe events and define functions when your event published.
```c#
```cs
public class Listener : MonoBehavior
{
private void OnEnable()
@ -77,7 +77,7 @@ public class Listener : MonoBehavior
**- Publish(EventBase eventType)**
This is how you can publish with data.
You can send any data sealed with class.
```c#
```cs
public class Publisher : MonoBehavior
{
private void OnCommand()