Update readme.md
code block language changes
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README.md
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README.md
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@ -15,7 +15,7 @@ I made two types of singleton that has DontDestroyOnLoad or not.
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**- UnitySingleton**
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**- UnitySingleton**
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- Singleton with DontDestroyOnLoad.
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- Singleton with DontDestroyOnLoad.
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- Basic singleton script.
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- Basic singleton script.
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```c#
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```cs
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public class YourClass : UnitySingleton<YourClass>
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public class YourClass : UnitySingleton<YourClass>
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{
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{
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//your class codes
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//your class codes
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@ -25,7 +25,7 @@ public class YourClass : UnitySingleton<YourClass>
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**- UnitySingletonOnce**
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**- UnitySingletonOnce**
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- Singleton without DontDestroyOnLoad
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- Singleton without DontDestroyOnLoad
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- This script and object will be removed when scene has changed.
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- This script and object will be removed when scene has changed.
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```c#
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```cs
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public class YourClass : UnitySingletonOnce<YourClass>
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public class YourClass : UnitySingletonOnce<YourClass>
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{
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{
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//your class codes
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//your class codes
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@ -44,7 +44,7 @@ EventBus class is using 'Singleton', so you can access by Instance.
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- You can send to the listener with class data.
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- You can send to the listener with class data.
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This is a sample event class.
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This is a sample event class.
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```c#
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```cs
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public class MyEvent : EventBase
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public class MyEvent : EventBase
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{
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{
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public int _value1;
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public int _value1;
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@ -55,7 +55,7 @@ public class MyEvent : EventBase
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This is a sample listener script.
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This is a sample listener script.
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You can Subscribe, Unsubscribe events and define functions when your event published.
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You can Subscribe, Unsubscribe events and define functions when your event published.
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```c#
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```cs
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public class Listener : MonoBehavior
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public class Listener : MonoBehavior
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{
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{
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private void OnEnable()
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private void OnEnable()
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@ -77,7 +77,7 @@ public class Listener : MonoBehavior
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**- Publish(EventBase eventType)**
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**- Publish(EventBase eventType)**
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This is how you can publish with data.
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This is how you can publish with data.
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You can send any data sealed with class.
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You can send any data sealed with class.
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```c#
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```cs
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public class Publisher : MonoBehavior
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public class Publisher : MonoBehavior
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{
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{
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private void OnCommand()
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private void OnCommand()
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