AssetBase/Assets/FirstVillain/InfinityScrollView/Scripts/VerticalInfiniteScrollView.cs

123 lines
4.4 KiB
C#
Raw Normal View History

using System.Collections;
using UnityEngine;
namespace FirstVillain.ScrollView
{
public class VerticalInfiniteScrollView : InfiniteScrollView
{
[SerializeField] private bool _isAtTop = true;
[SerializeField] private bool _isAtBottom = true;
public override void Initialize()
{
base.Initialize();
_isAtTop = true;
_isAtBottom = true;
}
protected override void OnValueChanged(Vector2 normalizedPosition)
{
if (_dataList.Count == 0)
return;
float viewportInterval = _scrollRect.viewport.rect.height;
float minViewport = _scrollRect.content.anchoredPosition.y;
Vector2 viewportRange = new Vector2(minViewport - _extendVisibleRange, minViewport + viewportInterval + _extendVisibleRange);
float contentHeight = _padding.x;
for (int i = 0; i < _dataList.Count; i++)
{
var visibleRange = new Vector2(contentHeight, contentHeight + _dataList[i].CellSize.y);
if (visibleRange.y < viewportRange.x || visibleRange.x > viewportRange.y)
{
RecycleCell(i);
}
contentHeight += _dataList[i].CellSize.y + _spacing;
}
contentHeight = _padding.x;
for (int i = 0; i < _dataList.Count; i++)
{
var visibleRange = new Vector2(contentHeight, contentHeight + _dataList[i].CellSize.y);
if (visibleRange.y >= viewportRange.x && visibleRange.x <= viewportRange.y)
{
SetupCell(i, new Vector2(0, -contentHeight));
if (visibleRange.y >= viewportRange.x)
_cellList[i].transform.SetAsLastSibling();
else
_cellList[i].transform.SetAsFirstSibling();
}
contentHeight += _dataList[i].CellSize.y + _spacing;
}
if (_scrollRect.content.sizeDelta.y > viewportInterval)
{
_isAtTop = viewportRange.x + _extendVisibleRange <= 0.001f;
_isAtBottom = _scrollRect.content.sizeDelta.y - viewportRange.y + _extendVisibleRange <= 0.001f;
}
else
{
_isAtTop = true;
_isAtBottom = true;
}
}
public sealed override void Refresh()
{
if (!IsInitialized)
{
Initialize();
}
if (_scrollRect.viewport.rect.height == 0)
StartCoroutine(DelayToRefresh());
else
DoRefresh();
}
private void DoRefresh()
{
float height = _padding.x;
for (int i = 0; i < _dataList.Count; i++)
{
height += _dataList[i].CellSize.y + _spacing;
}
for (int i = 0; i < _cellList.Count; i++)
{
RecycleCell(i);
}
height += _padding.y;
_scrollRect.content.sizeDelta = new Vector2(_scrollRect.content.sizeDelta.x, height);
OnValueChanged(_scrollRect.normalizedPosition);
OnRefresh?.Invoke();
}
private IEnumerator DelayToRefresh()
{
yield return _waitEndOfFrame;
DoRefresh();
}
public override void Snap(int index, float duration)
{
if (!IsInitialized)
return;
if (index >= _dataList.Count)
return;
if (_scrollRect.content.rect.height < _scrollRect.viewport.rect.height)
return;
float height = _padding.x;
for (int i = 0; i < index; i++)
{
height += _dataList[i].CellSize.y + _spacing;
}
height = Mathf.Min(_scrollRect.content.rect.height - _scrollRect.viewport.rect.height, height);
if (_scrollRect.content.anchoredPosition.y != height)
{
DoSnapping(new Vector2(0, height), duration);
}
}
public override void Remove(int index)
{
var removeCell = _dataList[index];
base.Remove(index);
_scrollRect.content.anchoredPosition -= new Vector2(0, removeCell.CellSize.y + _spacing);
}
}
}